UX DESIGN/FURGET ME NOT

Week 5 - Week 14/15.10.2024 - 5.1.2024
Sim Jian Xiong (0356498)
Bachelor in Design (Hons) in Creative Media
UX Design

INSTRUCTIONS



Designing an app prototype - FurgetMeNot
This project consists of three tasks. Initially, we had an idea of an app to remind patients with Alzheimer's to take medicine or meals. But the lecturer commented on the small pool of audience, also another group is doing something similar, so we changed the app to remind pet owners. 

But first, we need do some research.

UX Requirements

For this part, I helped finding competitors and noted down their features we can follow.

UX User Journey Diagram

For this part, I mainly planned out Journey 3, which is the pet dashboard.

 After this, we created a survey to send out to 8 participants. I sent it out to 3 of my aunts who owned pets.

User Analysis
After they responded, we did an analysis. For my part, I started from Question 12 - Question 20. 

FurGet Me Not Prototype
After all this research, we started to create the app journey prototype on Figma. Since I did Journey 3 for the User Journey Diagram, I became responsible for that said journey.





I used a few references for my part. I tried to follow the layout exactly, but overtime, along with some feedback from the lecturer, improvements were made.


Finally, we need to sent out the prototype to the 8 participants for their feedback and document the results and them presentation.

Design Documentation

REFLECTION
What a journey.  We spent a lot of time researching to create a prototype...I wonder how much time and effort require if we're to make this a real app. It was a bit of rush, burning the midnight oil with my group members, and I'm burned out...

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