ADVANCED ANIMATION/PROJECT 1


Week 6 - Week 8/29.10.2024 - 12.11.2024
Sim Jian Xiong (0356498)
Bachelor of Design (Hons) in Creative Media
Project 1
LECTURE

Week 6 - Body Mechanics of Walk Cycle


INSTRUCTIONS


Project 1: Walk Cycle 
We got two walk cycles to animate: Vanilla Walk + Attitude Walk.

REFERENCE
Fig 1.1 Walk Cycle Reference, Week 6 (29.10.2024)

Fig 1.2 Walk Cycle Reference with Hands, Week 6 (29.10.2024)

Fig 1.1 is provided to us to use as a guide. Fig 1.2 is what I found online, similar to Fig 1.1 but with hands.

Fig 1.3, Sneaking Walk Cycle, Week 6 (29.10.2024)

Fig 1.3 shows a reference for a sneaking animation that I decided to do for my Attitude Walk.


ATTEMPT 1
Fig 1.4 Vanilla Walk Cycle Blender, Week 7 (5.11.2024)

Fig 1.5 Sneak Walk Cycle Blender, Week 7 (5.11.2024)

FIRST SUBMISSION

ATTEMPT 2
After some feedback, I decided to make some minor changes to the Vanilla Walk cycle and redo Attitude Walk.
Fig 1.6 Vanilla Walk Cycle Blender, Week 8 (12.11.2024)

Fig 1.7 Sneak Walk Cycle Blender, Week 8 (12.11.2024)

Small changes in the Vanilla Walk include retracting the arms a bit and deleting some frames in the Graph Editor. But for the Sneak Walk, I followed the reference but I turned his hips left and right so his body would be less robotic. I also changed the camera position is show it.

FINAL SUBMISSION

Week 7
Specific Feedback: Pacing is good. Hands should be to the hips and less stretchy. 
 
REFLECTION
Animating this project makes me appreciate the animation industry more. For me, it's tough, and it's just a walk cycle. It's all pacing and movement being realistic, even for a cartoon character. I did toughen up and asked the lecturer for feedback after class, but I find it troubling to go back and redo the animation. I just wanna move on to another assignment. I wonder if all animators follow the same references. 

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