ADVANCED ANIMATION/EXERCISES

Week 1 - Week 6/24.9.2024 - 29.10.2024
Sim Jian Xiong (0356498)
Bachelor of Design (Hons) in Creative Media
Exercises


LECTURE
Week 1 - Briefing

  • To install Blender 3.6 LTS/4.2 LTS (Long Term Support)
What to expect in Week 2:

Exercise: To animate ball bounce with different weight:

  • Super Light - Balloon/Beach Ball
  • Light - Ping Pong
  • Basic - Football
  • Heavy - Bowling Ball
What to expect in Week 3:

Exercise: Flexibility, Fluidity & Clarity

  • Squash/Stretch + Animating Pendulum (Chain/Tail)
  • Good Poses 
What to expect in Week 5:

Project: To animate a walk cycle

What to expect in Week 6:

Project: To animate a jump

What to expect in Week 7:

Project: Action Animation

Week to expect in Week 10:

Project: Performance Animation

"The best lip sync is without lip sync."

   - Richard William

Week 2 - Timing, Spacing, Arcs

3D Animation
- Pose the object/character - treat pose like drawing
- puppet control

Week 3 - Flexibility


INSTRUCTIONS


Exercise 1: Bouncing Ball Series
Our very first exercise is to animate a series of balls bouncing based on their physical property.
Starting from the smallest to the heaviest:

1. Ping Pong Ball
2. Beach Ball
3. Football
4. Bowling Ball
5. Squash & Stretch

Additionally, we have to animate one with squash & stretch.

REFERENCES
We were provided reference videos and were asked to observe the timing, height, movement and number of bounces. I watched and planned out for the movement each ball by drawing it on paper.

Fig 1.1 Ping Pong Movement Sketch, Week 4 (7.10.2024)

Fig 1.2 Beach Ball Movement Sketch, Week 4 (7.10.2024)

Fig 1.3 Football Movement, Week 4 (7.10.2024)

Fig 1.3 is in the video so I don't have to sketch it.

Fig 1.4 Bowling Ball Movement Sketch, Week 4(7.10.2024)

PING PONG
Fig 1.5, Ping Pong Blender, Week 4 (7.10.2024)

Ping pong has high energy, jumps high and bounces a few times on the spot before stopping completely. 

BEACH BALL
Fig 1.6, Beach Ball Blender, Week 4 (8.10.2024)

Beach ball bounces up slowly and low bounces before stopping.

FOOTBALL
Fig 1.7, Football Blender, Week 4 (8.10.2024)

Football is similar to Beach Ball but bounce lower and rolls forward a little before stopping.

BOWLING BALL
Fig 1.8, Bowling Ball Blender, Week 4 (8.10.2024)

Bowling Ball has low, little bounces and rolls forward a little before stopping.

SQUASH & STRETCH
Fig 1.9 Football Squash & Stretch, Week 4 (8.10.2024)

I chose football to apply squash & stretch. This is probably the hardest of the series to animate due to having to animate the rotation correctly. Sometimes, I would forget to save Movement, Location and Scale. 

FINAL SUBMISSION

Exercise 2: Pendulum Swing
Our next exercise has us animating a pendulum.

Fig 2.1 Pendulum Blender, Week 5 (15.10.2024)

I tried to be organized by using markers to know where to start, where to stop and where the "tail" will swing and drag. It helps a little.

FINAL SUBMISSION

Exercise 3: Emotion Poses
Our third exercise starts with us downloading a rigged character named Snow. We have to find references and animate these four emotions:

1. Happy
2. Sad
3. Angry
4. Scared

The emotions comes with the character, the important part is to animate the body language.

REFERENCES
Fig 2.2 Happy Reference, Week 6 (20.10.2024)

Fig 2.3 Sad Reference, Week 6 (20.10.2024)

Fig 2.4, Angry Reference, Week 6 (20.10.2024)

Fig 2.5, Scared Reference, Week 6 (20.10.2024)

I found these references from Pinterest, except for the last one. That's from a first-person shooter game.
I then observed each reference and drew a line of action over the silhouette.

HAPPY
Fig 2.6 Happy Silhouette, Week 6 (20.10.2024)

Fig 2.7, Happy Blender, Week 6 (20.10.2024)

It seems that when one is really happy, the body is stretched out wide like a T. I also a bit of yellow lighting - the colour of joy.

SAD
Fig 2.8 Sad Silhouette, Week 6 (20.10.2024)

Fig 2.9 Sad Silhouette, Week 6 (20.10.2024)

I tried to make him appear small, like all curled up and sad. Then a light blue to give off more of a sad feel.

ANGRY
Fig 3.1 Angry Silhouette, Week 6 (20.10.2024)

Fig 3.3, Anger Blender, Week 6 (20.10.2024)

I'm making him look like he's about to fight someone, really shows off the anger. And then a bit of red lighting.

SCARED
Fig 3.3, Scared Silhouette, Week 6 (20.10.2024)

Fig 3.4, Scared Blender, Week 6 (20.10.2024)

I tried to twist his body, recoiling back. I also added a spotlight as if he's been caught.

FINAL SUBMISSION
For our final submission of this exercise, we have to compile everything into a PDF form.
 
Fig 3.5 Emotion Poses PDF Form, Week 6 (21.10.2024)


FEEBACK

Week 3
Specific Feedback: If the frames don't contribute to anything, delete them. Must use and control bottom part as well, not just the top.

Week 4:
Specific Feedback: Submit one only. First one is good, the other two not so. Timing is random and inconsistent. Fix timing, find the middle and add drag.
General Feedback: Maps must be in the same folder with the character.
 
REFLECTION
I like Exercise 3 because animating and posing characters is something I want to do in the future. I realised that the lecturer didn't have enough time to give feedback to all students and I'm too much of a lazy coward to ask for feedback myself after class, opting to go home immediately. Perhaps that's something I can improve in the future?

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